We are building a system that can automatically acquire 3D range scans and 2D images to build geometrically correct, texture mapped 3D models of urban environments. This paper deals with the problem of automatically registering the 3D range scans with images acquired at other times and with unknown camera calibration and location. The method involves the utilization of parallelism and orthogonality constraints that naturally exist in urban environments. We present results for building a texture mapped 3-D model of an urban building.
Automatic registration of 2-D with 3-D imagery in urban environments
Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001 ; 2 ; 731-736 vol.2
2001-01-01
950653 byte
Conference paper
Electronic Resource
English
Automatic Registration of 2-D with 3-D Imagery in Urban Environments
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