Spacecraft pursuit-evasion game is formulated as a two-player zero-sum differential game. The Hill reference frame is used to describe the dynamics of the game. The goal is to derive feedback control law which forms a saddle point solution to the game. Both spacecraft use continuous-thrust engines. The linear quadratic differential game theory is applied to derive a linear control law. This theory is extended to derive a nonlinear control law using the state-dependent Riccati equation method. A state-dependent coefficient matrix is developed for this purpose. Various scenarios are considered for comparing the performance of the linear and nonlinear laws. In all the scenarios, the efficacy of the nonlinear control law is found to be superior to that of the linear control law with computation cost similar to the linear law.


    Access

    Check access

    Check availability in my library

    Order at Subito €


    Export, share and cite



    Title :

    Nonlinear Control for Spacecraft Pursuit-Evasion Game Using the State-Dependent Riccati Equation Method


    Contributors:


    Publication date :

    2017-12-01


    Size :

    1404571 byte




    Type of media :

    Article (Journal)


    Type of material :

    Electronic Resource


    Language :

    English




    Orbital Pursuit-Evasion Hybrid Spacecraft Controllers

    Hafer, William T. / Reed, Helen L. | AIAA | 2015


    Guidance strategy of motion camouflage for spacecraft pursuit-evasion game

    LI, Jianqing / LI, Chaoyong / ZHANG, Yonghe | Elsevier | 2024

    Free access

    Nonzero-Sum Pursuit-Evasion Game Control for Spacecraft Systems: A Q-Learning Method

    Zheng, Zixuan / Zhang, Peng / Yuan, Jianping | IEEE | 2023


    Aerial Pursuit-Evasion Game Using Nonlinear Model Predictive Guidance

    Kang, Seonhyeok / Kim, H. Jin / Tahk, Min-Jea | AIAA | 2010