The purpose of incorporating Virtual Reality (VR) and Augmented Reality (AR) into ERGs for women is to investigate how these immersive technologies might facilitate more participation and inclusion. The goal is to see how well virtual reality and augmented reality work in creating spaces where women feel safe enough to express themselves and make connections regardless of their location. The objective is to show how accessible these technologies are by creating online communities that encourage mentoring, teamwork, and the sharing of knowledge. The goal is to let women participate more actively in Employee Resource Groups (ERG)s, regardless of their location or position in the company, by using virtual reality and augmented reality technology. Our focus here is on how these tools may be used to build ERGs that are more inclusive and dynamic, with the goal of advancing women in the workplace. Results from VR and AR Impact on Women ERGs shows for 5 different departments like HR for the months from Jan -May the value ranges from 70-90, in IT for the months from Jan -May the value ranges from 60-80, in Marketing for the months from Jan -May the value ranges from 55-75, in Sales for the months from Jan May the value ranges from 50-70, in Finance from Jan -May the value ranges from 45-65, in metrics of accessibility for the months from Jan -May the value ranges from 60-80, in collaboration for the months from Jan -May the value ranges from 55-75, in representation for the months from Jan -May the value ranges from 50-70, in engagement for the months from Jan -May the value ranges from 65-85, in empowerment for the months from Jan -May the value ranges from 70-90.
Enhancing Participation in Women Employee Resource Groups through Virtual Reality and Augmented Reality
2024-11-06
685830 byte
Conference paper
Electronic Resource
English
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