Aircraft simulator systems have been primarily designed as substitutes for actual aircraft. The computer generated imagery of these systems provides the flexibility to enhance training in ways that cannot be done in the real world. The thrust of this research is to conceive and demonstrate training approaches to take advantage of this flexibility as a step towards reducing pilot combat attrition and increasing readiness. Two broad categories of techniques are available to us: (1) synthesizing tasks that are untrainable in aircraft during peacetime but are required during combat; and (2) application of teaching/learning methods unavailable in aircraft. Exploratory testing has begun on numerous techniques. A VITAL IV computer generated image (CGI) system has been used for testing and demonstration. (Author)
Advanced Training Techniques Using Computer Generated Imagery
1981
74 pages
Report
No indication
English
Job Training & Career Development , Computer aided instruction , Flight training , Image processing , Flight simulation , Computerized simulation , Visual aids , Flight simulators , Pilots , Learning , Skills , Combat readiness , Test methods , Cues(Stimuli) , Flight maneuvers , Performance(Human) , Operational effectiveness
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