This investigation examined the relative value of having prospective armor platoon leaders engage in role-playing activities while using the Simulation Networking (SIMNET) training simulator. Training records were examined for 470 students in Armor Officer Basic (AOB) classes from late 1988 to mid-1989. During the SIMNET training exercises, 123 (26.2%), 115 (24.5%), 194 (41.3%), and 38 (8.1%) of these students acted as platoon leader, platoon sergeant, tank commander, and driver/gunner/loader, respectively. Regression analyses were performed on the measures obtained from course records. The results demonstrate that being in a platoon leadership position during SIMNET training leads to the highest performance evaluations. These findings imply that AOB students should have direct experience in platoon leadership positions during their SIMNET training.
Effects of SIMNET Role-Playing on the Training of Prospective Platoon Leaders
1991
43 pages
Report
No indication
English
Military Sciences , Job Training & Career Development , Officer personnel , Enlisted personnel , Leadership , Military commanders , Platoon level organizations , Position(Location) , Records , Regression analysis , Simulators , Students , Tanks(Combat vehicles) , Test and evaluation , Training devices , Computer networks , Computer based training , Simulation , Collective training , Role-playing , Armor training