This effort focused on using artificial intelligence (AI) programming environments and rapid prototyping to aid in both space flight manned and unmanned payload simulation and training. Significant problems addressed are the large amount of development time required to design and implement just one of these payload simulations and the relative inflexibility of the resulting model to accepting future modification. Results of this effort have suggested that both rapid prototyping and AI programming environments can significantly reduce development time and cost when applied to the domain of payload modeling for crew training. The techniques employed are applicable to a variety of domains where models or simulations are required.
Rapid Prototyping and AI (Artificial Intelligence) Programming Environments Applied to Payload Modeling
1987
5 pages
Report
No indication
English
Computer Software , Manned Spacecraft , Unmanned Spacecraft , Job Training & Career Development , Artificial intelligence , Computer programming , Mathematical models , Payloads , Simulation , Spacelab , Education , Prototypes , Rapid prototyping , Computer aided software engineering , Environments , Training , Cost engineering
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