This paper introduces a new method of providing motion cues to a moving base six-degree-of-freedom flight simulator utilizing nonlinear filters. Coordinated adaptive filters, used to coordinate translational and rotational motion, are derived based on the method of continuous steepest descent, and the basic concept of the digital controllers used for the uncoordinated heave and yaw cues is also presented. The coordinated adaptive washout method is illustrated by an application in a six-degree-of-freedom fixed-base environment.


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    Title :

    Coordinated adaptive washout for motion simulators.


    Contributors:

    Conference:

    Visual and Motion Simulation Conference


    Publication date :

    1973-09-01


    Type of media :

    Conference paper


    Type of material :

    No indication


    Language :

    English




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