A set of previous examples have demonstrated that the two-target game formulation is adequate for modeling air-to-air combat between two aggressively motivated fighter aircraft. The present paper describes such an engagement between two aircraft of different speed but equipped with the same 'fire and forget' type guided missiles. The results of the analysis suggest a new concept of air combat tactics for future scenarios.
A qualitative analysis of future air combat with 'fire and forget' missiles
1987-01-01
Conference paper
No indication
English
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