Abstract Robot Soccer has become increasingly popular over the last decade as a platform for education and entertainment. By FIRA rule, each team has a camera, a computer, and some robots and in every game there will be two pieces of camera, 2 computers, and some robots. The camera used is different for each team, so the team with a better camera would have a better chance of winning than a team that has a crappy camera. For education and training that system is too expensive. To promote robotic soccer research, we need a low cost robot and multi system of vision and a communication device. A client server system for Mirosot by this method it only required a single camera and a single frame grabber card for vision system. From the experiment result it was obtained that data delivery travel time from the server to the client is less than 1 millisecond.
Client Server System for MiroSot Robot Soccer
2013-01-01
9 pages
Article/Chapter (Book)
Electronic Resource
English
Client Server System for MiroSot Robot Soccer
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