In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an "evader", and the noncooperative adjacent vehicle as a "pursuer", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles' optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result.


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    Title :

    Noncooperative conflict resolution using differential game


    Contributors:
    Songchen Han, (author) / Liyuan Cheng, (author) / Hu Tong, (author)


    Publication date :

    2006-01-01


    Size :

    1231619 byte




    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



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