The scope concerns both applications related to computer vision such as vision for the robots of the next century and computer graphics such as audio-visuals or simulators of physical phenomena. It is a large field of new applications where refined 3-D recognition and interpretation (not yet generally solved today) will be required. The problem that the author solves more precisely is to understand and recognize a 3-D scene observed by two cameras in a stereo position, using a given model of the scene.<>


    Access

    Check access

    Check availability in my library

    Order at Subito €


    Export, share and cite



    Title :

    Collaboration between computer graphics and computer vision


    Contributors:


    Publication date :

    1990-01-01


    Size :

    561041 byte




    Type of media :

    Conference paper


    Type of material :

    Electronic Resource


    Language :

    English



    Hi-vision Computer Graphics

    Kikuchi, M. | British Library Online Contents | 1993


    Visualization: Computer Vision Meets Computer Graphics

    Carlbom, I. / IEEE; Computer Society Technical Committee on Pattern Analysis and Machine Intelligence / IEEE; Computer Society Technical Committee on Computer Graphics | British Library Conference Proceedings | 1994



    Interactive Computer Graphics

    Online Contents | 1995


    Interactive computer graphics

    PURSER, K. | AIAA | 1980