Two examples of displays designed to aid spatial maneuvering are described. The first, a perspective format for a commercial air traffic display, illustrates how geometric distortion may be introduced to insure that an operator can understand a depicted three-dimensional situation. The second, a display for planning small aircraft maneuvers, illustrates how the complex counter-initiative character of orbital maneuvering can be made more tractable by removing higher-order nonlinear control dynamics and allowing independent satisfaction of velocity and plume impingement constraints on orbital changes.
The design of virtual spaces and virtual environments
1992-01-01
Conference paper
No indication
English
NARRATED VIRTUAL ENVIRONMENTS: STORYTELLING AND THE CONSTRUCTION OF VIDEO GAME SPACES
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