With the increased use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses, the need for the rapid and efficient generation of accurate computer models of geographical terrain has grown recently. This paper provides a method by which such terrain models can be generated when digital sources of terrain data are not otherwise available.


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    Title :

    Creation of Three-Dimensional Terrain for Use in Computer Animation


    Additional title:

    Sae Technical Papers


    Contributors:
    Deyerl, Eric (author) / McCall, Marc (author)

    Conference:

    International Congress & Exposition ; 1998



    Publication date :

    1998-02-23




    Type of media :

    Conference paper


    Type of material :

    Print


    Language :

    English




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