With the increased use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses, the need for the rapid and efficient generation of accurate computer models of geographical terrain has grown recently. This paper provides a method by which such terrain models can be generated when digital sources of terrain data are not otherwise available.
Creation of Three-Dimensional Terrain for Use in Computer Animation
Sae Technical Papers
International Congress & Exposition ; 1998
23.02.1998
Aufsatz (Konferenz)
Englisch
Creation of Three-Dimensional Terrain for Use in Computer Animation
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