Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become better learners and teachers, cooperators and communicators, workers and companions. These artefacts – whose behaviours are not always readily understood by human intuition nor comprehensibly explained in terms of mechanism – will have to interact socially. Moving beyond artificial rational systems to artificial social systems means having to engage with fundamental questions about agenthood, sociality, intelligence, and the relationship between mind and body. It also means having to revise our theories about these things in the course of continuously assessing the social sufficiency of existing artificial social agents. The present thesis presents an empirical study investigating the social influence of physical versus virtual embodiment on people's decisions in the context of a bargaining task. The results indicate that agent embodiment did not affect the social influence of the agent or the extent to which it was perceived as a social actor. However, participants' perception of the agent as a social actor did influence their decisions. This suggests that experimental results from studies comparing different robot embodiments should not be over-generalised beyond the particular task domain in which the studied interactions took place.
Social Dimensions of Robotic versus Virtual Embodiment, Presence and Influence
01.01.2016
Hochschulschrift
Elektronische Ressource
Englisch
agent , virtual , Människa-datorinteraktion (interaktionsdesign) , social presence , social interaktion , robot , robot influence , agent embodiment , kropp , Human Computer Interaction , robot interaction , virtual agent , ultimatum game , människa–robot-interaktion , embodiment , hri , social robots , interaktion , physical , sociala robotar , artificial agent , virtuell agent , robotinteraktion , social interaction , social influence , decision making , interface , interaction , virtuell , human-robot interaction , fysisk
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