It is difficult to motivate learners to learn abstract Computer Science topics (e.g., data structures, algorithms and programming) with the adequate level of engagement. We present the process of constructing a LEGO robot, called the DRAWBOT (drawing robot), which enables to create the e-learning environment to demonstrate visually the solution of graph-based Computer Science tasks through teaching programming. Our research has confirmed the importance of using robot-based environments for teaching that was known so far in the literature on e-learning. We have extended the known approaches: a) by providing technical characteristics for the process to create the e-learning environment for the real setting; b) by smoothly integrating different phases of the process and considering it into entirety to support the constructivist learning model.
The LEGO NXT robot-based e-learning environment to teach computer science topics
01.01.2012
Elektronika ir elektrotechnika, Kaunas : KTU, 2012, vol. 18, no. 9, p. 113-116 ; ISSN 1392-1215 ; eISSN 2029-5731
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC: | 629 |
The LEGO NXT robot-based e-learning environment to teach computer science topics
BASE | 2012
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