This paper explores a new depth-recovery technique targeted for two environments: visualization on non-regular screen surfaces, and real-time depth recovery in an unknown scene. The algorithm is based on the computation of pre-warped images that are projected into the scene and re-imaged by synchronized cameras. The real-time control of the pre-warp and the type of imagery projected into the scene allows for a novel solution that recovers scene geometry and can be used in both visualization (projection of imagery onto screen surfaces) and computer vision environments.


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    Titel :

    Real-time depth warping for 3-D scene reconstruction


    Beteiligte:
    Seales, W.B. (Autor:in) / Welch, G. (Autor:in) / Jaynes, C.O. (Autor:in)


    Erscheinungsdatum :

    01.01.1999


    Format / Umfang :

    735734 byte




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Elektronische Ressource


    Sprache :

    Englisch



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