We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.
A system for real-time watercolour rendering
International 2005 Computer Graphics ; 234-240
01.01.2005
1318337 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
A System for Real-Time Watercolour Rendering
British Library Conference Proceedings | 2005
|Watercolour: Fundamentals for Beginners
Emerald Group Publishing | 2001
|A new interpretation of a Robert Cleveley watercolour
Online Contents | 2008
|Soft Breadboard for Real-Time 3D Rendering
British Library Conference Proceedings | 1994
|Soft breadboard for real-time 3D rendering
IEEE | 1994
|