This paper presents a novel approach to surface representation based on its differential deformations. The evolution of an arbitrary curve by curvature deforms it to a round point while in the process simplifying it. Similarly, we seek a process that deforms an arbitrary surface into a sphere without developing self-intersections, in the process creating a sequence of increasingly simpler surfaces. No previously studied curvature dependent flow satisfies this requirement: mean curvature flow leads to a splitting of the surface, while Gaussian curvature flow leads to instabilities. Thus, in search for such a process, we impose constraints (motivated by visual representation) to narrow down the space of candidate flows. Our main result is to establish a direction for the movement of points to avoid self-intersections: (1) convex elliptic points should move in, while concave elliptic points move out; and (2) hyperbolic and parabolic points should not move at all. Accordingly, we propose /spl part//spl psi///spl part/t=sign(H)/spl radic/(G.<>
Three-dimensional shape representation from curvature dependent surface evolution
Proceedings of 1st International Conference on Image Processing ; 1 ; 6-10 vol.1
01.01.1994
525564 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
Three-Dimensional Shape Representation from Curvature Dependent Surface Evolution
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