The goal of this paper is the development of a method leading to a more efficient use of virtual prototypes in the development of aircraft cabins, through an interactive access to modelling data. This objective shall be reached by communication between the developing agencies based on real system parameters, which are to be optimised in the process of development. Below, this shall simply be called the method. It is shown that in physical modelling different abstractions are carried out, which, from a technical point of view, can be divided into geometric abstraction, and depiction of material behaviour, system features and process information. The explanatory power of simulation results depends on the degree of abstraction and the underlying physical laws. The unification of work processes and tools is seen as a way to facilitate interdisciplinary collaboration, which is an objective in various areas and research projects. Light and crash simulations are examined exemplerily to show the multidisciplinary applicability of the method. It is based on identification, unified structuring, classification and access. Then it is shown that the implementation of the method is feasible today. Finally, it is demonstrated how the approaches of methodical, intuitive user guidance used in the testing of the implementation of the method may be tested. It was shown that by using this particular method physically modelled virtual prototypes may be analysed and communicated more easily and may be used to a further extent than before. Information is kept platform-independent and is available throughout the entire product development process and product cycle. In addition, the method is an interdisciplinary concept for media to depict and analyse information as a complement to 3D displays of simulation results. Concepts for internal knowledge management can also be developed on this basis. Knowledge in the form of implicit information is gathered systematically at those points at which it is lost today. Then it is saved system-independently and visualised where and when it is needed. Here, the novelty lies in the explicit link to knowledge in the form of meta-data to virtual prototypes and in respective interactive displays via an intuitive web portal, which is available at the workplace, in a meeting-room or during a VR-session.
Method for information visualisation in interdisciplinary product development
2007
12 Seiten, 9 Bilder, 1 Quelle
Aufsatz (Konferenz)
Datenträger
Englisch
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Online Contents | 2002
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British Library Online Contents | 1993
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