A synthesis-by-analysis model for texture replication or simulation is presented. This model can closely replicate a given textured image or produce another image that although distinct from the original, has the same general visual characteristics and the same first and second-order gray-level statistics as the original image. The texture synthesis algorithm, proposed contains three distinct components: a moving-average (MA) filter, a filter excitation function, and a gray-level histogram. The analysis portion of the texture synthesis algorithm derives the three from a given image. The synthesis portion convolves the MA filter kernel with the excitation function, adds noise, and modifies the histogram of the result. The advantages of this texture model over others include conceptually and computationally simple and robust parameter estimation, inherent stability, parsimony in the number of parameters, and synthesis through convolution. The authors describe a procedure for deriving the correct MA kernel using a signal enhancement algorithm, demonstrate the effectiveness of the model by using it to mimic several diverse textured images, discuss its applicability to the problem of infrared background simulation, and include detailed algorithms for the implementation of the model.<>
Image texture synthesis-by-analysis using moving-average models
IEEE Transactions on Aerospace and Electronic Systems ; 29 , 4 ; 1110-1122
01.10.1993
1522921 byte
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
Image Texture Synthesis-by-Analysis Using Moving-Average Models
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