This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.
A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays
Sae Technical Papers
SAE 2004 World Congress & Exhibition ; 2004
08.03.2004
Aufsatz (Konferenz)
Englisch
A practical, C programming architecture for developing graphics for in-vehicle displays
Kraftfahrwesen | 2004
|A practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays
British Library Conference Proceedings | 2004
|2004-01-0270 A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays
British Library Conference Proceedings | 2004
|Graphics Issues of Aviation Integrated Hazard Displays
British Library Conference Proceedings | 2003
|Terrain alert graphics tested on cockpit displays
Online Contents | 1994