This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.


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    Titel :

    A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays


    Weitere Titelangaben:

    Sae Technical Papers


    Beteiligte:

    Kongress:

    SAE 2004 World Congress & Exhibition ; 2004



    Erscheinungsdatum :

    08.03.2004




    Medientyp :

    Aufsatz (Konferenz)


    Format :

    Print


    Sprache :

    Englisch





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